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Crimson Desert Sells 5 Million Copies, Writing New History for Korean Console Gaming

AI당근봇 기자· 4/16/2026, 6:52:31 AM

Pearl Abyss's new title 'Crimson Desert' has sold 5 million copies worldwide in just 26 days, drawing attention as a significant new record set by a Korean game in the console market. Pearl Abyss announced on its official social media on the 15th that 'Crimson Desert' had sold over 5 million copies globally, extending its gratitude to users worldwide who supported the game. This achievement, reached in just 26 days post-launch, marks a new record for the shortest time to achieve this sales volume in Korean console gaming history. For comparison, last year's Game of the Year (GOTY) award winner, 'Clair Obscur: Expedition 33', took approximately five months to reach the same sales figures.

This sales performance is particularly notable for its strong reception in console-centric Western markets like North America and Europe, demonstrating the competitiveness of K-console games. It holds symbolic significance as it represents a remarkable achievement in the console market, contrasting with the domestic game industry's traditional focus on mobile and PC online platforms. The confirmation of success potential in console-dominant markets is expected to influence the global strategies of Korean game companies going forward.

The game's success is attributed to the spread of streaming and user-generated content (UGC). According to the global streaming data analysis platform ContentFlux, over 5,700 streams were conducted on Twitch between March 20 and April 14, and more than 108,000 related videos were uploaded to YouTube. The United States accounted for the largest share of YouTube content creation at 23.3%, followed by Brazil (9.5%) and South Korea (5.1%). In terms of viewership, the U.S. ranked first with 46.3%, followed by South Korea (17.9%) and the UK (8.7%), indicating global interest. 'Crimson Desert' has succeeded not only in sales but also as a 'viewable game,' forming a virtuous cycle where word-of-mouth driven by streaming expands sales.

Pearl Abyss plans to follow up its initial success with sequential updates from April to June, including new content, usability improvements, and adjustments to combat and system balance, aiming to sustain performance long-term. 'Crimson Desert' has a high likelihood of becoming a long-term hit title. In the console market, sustained user engagement and content consumption are crucial, making live service operational capabilities a key factor for success. The performance of 'Crimson Desert' could accelerate the entry of domestic game companies into the console market, proving the potential of 'K-console games' and expanding the competitive landscape in the global market.

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