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July 10 Crowdfunding Report: Rise of Pragmatic Consumption…Success of Products and Content Resolving Daily Inconveniences

백영우백영우 기자· 7/10/2026, 7:01:09 PM· Updated 7/10/2026, 7:01:09 PM

Rise of Pragmatic Consumption Resolving Daily Inconveniences

In the crowdfunding market, pragmatic consumer goods that solve concrete inconveniences in real life are becoming prominent. An analysis of data from 80 funding projects presented by 68 companies shows a high proportion of daily necessities and small home appliances targeting consumers' specific needs. PeopleKorea recorded approximately 750,000 won in fundraising by showcasing decorative towels with a concept of shortening busy morning commute times. SMS also demonstrated stable demand by raising over 1.16 million won by presenting a wireless mini air gun priced in the 40,000-won range.

Trends indicate that products focusing on immediate convenience rather than grand technological innovation are standing out. LOOK AT ME raised 170,000 won with a premium towel aiding quick cooldown after exercise, and an airplane air neck pillow weighing 60g, claiming to reduce fatigue during flights, garnered over 110,000 won in support. ThreeBon targeted the outdoor and safety markets by launching a portable radio Bluetooth speaker for disaster preparedness and a large-capacity water jug boasting 72-hour cold retention, achieving 450,000 won and 230,000 won respectively.

Expanding Base for Creator and Content-Centric Fundraising

Beyond physical products, creators' intellectual property and digital content are establishing themselves as a new axis of the funding ecosystem. BOARDPOP raised an overwhelming 16.26 million won through a project for legalized goods featuring specific characters. WorldMoment also recorded 15.77 million won with a service connecting world map setting documents for creators, confirming the ripple effect in the knowledge information sector. Glasodi raised 6.57 million won as part of its 10th-anniversary project, and Webtoon Background Studio secured over 2.6 million won by releasing background assets.

The influence of fandoms that value creation itself cannot be ignored. Nahann Studio's interactive mystery game book received 460,000 won in support, and Hanseong Art & Craft achieved over 3.23 million won in fundraising for traditional metal crafts. Furthermore, digital knowledge content like SmartFork, which educates on work automation AI agents and practical ChatGPT usage, recorded fundraising in the 180,000 to 300,000-won range, suggesting that the learning needs of practitioners are shifting to funding platforms.

Differentiation Strategies Needed to Target Discerning Consumers

As consumer standards rise across the market, simple low-price strategies are showing limitations. Products emphasizing the essential functionality of materials, such as the Double-M Deep Clean Cellulite Toothbrush for meticulous brushing without irritation and natural coffee-dyed pure cotton towels for skin health, are opening consumers' wallets. Cases like NaPhony and G&K Korea, which highlight specific functions or eco-friendly manufacturing processes, prove that the funding market trend is moving from mere novelty to deep value consumption.

Conversely, there are numerous projects with relatively low fundraising amounts under 100,000 won. Some fashion apparel and low-cost daily necessities recorded poor performance, failing to win consumer choice. This analysis suggests that crowdfunding participants do not make payments simply because a product is new, but open their wallets only when functional benefits and clear targeting are accompanied. New creators entering the market without a clear selling point are expected to face significant difficulties in securing initial funds.

The future crowdfunding market is expected to polarize around products that accurately penetrate the micro-needs of real life and creators with a solid fanbase. The structure where content quality directly translates into fundraising ability will become more entrenched. Success in fundraising is anticipated to be possible only if concrete pain points of target consumers can be addressed starting from the planning stage.

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